![]() ![]() The best way to do that is to arrange the camera until the circle of the target's orbit occludes itself and appears to become a straight line. However, you will not be able to do this while your mouse is using the maneuver planning interface. NaN is considered even better, but usually not worth the effort and might not appear at all. Watch that when you're burning to match inclination, and hit X when it is close or exactly 0. First, you can hover over either the ascending or descending nodes with your mouse, which will give you however many degrees difference there is. There are two ways to measure how far you are from the target's inclination. ![]() You may need to make further corrections the most efficient place to do this is at one of the ascending or descending nodes as shown on the orbital map. Once you've reached a comfortable altitude, burn in the direction the target will be going when it reaches your position until you have a comfortable orbit. To do this, launch at the time of day when the launch pad is underneath the orbital path of the target. To match your orbit you will first need to match the inclination of the ship's orbit with that of the target. It is also assumed that the ship is beginning from an approximately circular equatorial orbit below the target.įinally, it is assumed that the target is "Set as Target" in-game. The vessel to perform the docking maneuvers shall be known as the 'ship'.įor the sake of realism, this tutorial assumes that the target is on an elliptical and slightly eccentric orbit. The vessel to be docked with shall be known as the 'target'. The celestial body shall be known as Kerbin. It is also assumed that the player who follows this tutorial has gotten to grips with the basic skills including advanced orbiting and has a ship capable of carrying out these maneuvers with enough delta-v etc. Whilst these assumptions have been made, the principles described here will hold true for any docking maneuvers for two vessels in orbit around the same celestial body. This tutorial makes several assumptions to make it easier to read. ![]() Specifications Difficulty: Medium Time: 10 - 30 minutes For Version: 0.18 (Approach possible since 0.14.0) Overview Assumptions and terms of reference ![]()
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